![]() It goes a long way in making you fall in love with the place, as the world seems more worthy of your time and worthy of exploration beyond what's immediately expedient. If anyone’s looking for the cable car guy to complete the Cable Car Bodyguard quest, you need to start out from the Ant Outskirts, cross the bridge, and head south the left down a long slope, into the white cave, then out the other end, down some orange steps, across the red snapping plants then up on the jump pad. Just add more secrets and make the world capable of holding them. If they ever make a second game, those would really be my only complaints. This is really discouraging for secret finders, as you are immediately made aware that the world simply isn't collision modeled to actually handle something that's taken for granted in every paper mario game, and therefore the world feels a bit more hollow and lacking in secrets and polish. Id like to know if the Hard Mode badge does anything with hardest enabled, cause it just seemed to only turn the party into Pibu. ![]() Even something as simple as jumping on a object in a house is typically made impossible. OK, so, I just 100 completed Bug Fables, and now Im doing an All Menu Code run. ![]() The second would be how little you can interact with the terrain. An excellent iteration of Paper Mario's gamestyle, and I think the first non-nintendo dev to do it well.īut what are the rough points for everyone?įor me the only two would be that the badge system had too many straightforward "mechanical" or "numerical" upgrades and not enough totally novel and strange ones, or just flavorful and for fun changes like sound effects, costume swaps, or things that cause unique interactions in the world or with characters. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |